This is the blog of Tony Wall, an experienced software developer living in Europe, born in Birmingham, England. I have been programming or engineering computer systems most my life. I specialize in Microsoft .NET C# (and some VB.NET when required) since 2001, C++ and assembler since the 1990’s. My experience covers mostly Microsoft systems but also good old business and home operating systems such as IBM OS/2, Commodore Amiga, C64 and Atari ST/E.
My first computer was a Commodore 64, shared with my brother at the age of 9. But even at that early age, was programming it rather than just playing. We’d take turns reading or typing Basic from samples published in the popular “Input” UK magazine. I also programmed my friend’s Spectrum. Following this came the Atari ST and STE, then the Commodore Amiga 500 and 1000. I produced a lot of artwork for the later machines under the handle “Pixel Panther”.
After exhausting my graphic abilities (due to hardware limitations) I moved onto programming the hardware directly in assembler, producing a number of graphics and technology “demos” surpassing hardware barriers such as “drawing outside the border” on the ST and mastering the copper processor of the Amiga.
I moved up to the first real business machines when we got our first family PC, an Intel 386. The lack of hardware chips and standard drivers to produce cool video or sound meant a dead-end for assembler, so I moved up to C++. Fortunately Microsoft released DirectX which presented a totally revolutionized and forwards compatible way to write any kind of media rich application (game or demo). This won me over to the Microsoft platform and I’ve never looked back since.
The handle “Code Chief” comes from my XBOX gamer tag, which was a take from the “Master Chief” figure of the popular Halo XBOX game, plus a coding twist because that gamer tag itself was not available 🙂
Today I architect and produce (hands-on) complete business systems and consumer products, for large corporations, home and educational institutions worldwide. My BrainMine software has sold worldwide and I have many other ideas and products in the development pipeline.
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